Lands Pile

A Magic: The Gathering Variant Rule

This is an idea I’ve had in my head for a couple years, and I finally took the time to write it down. I don’t know if anyone else has tried anything like this (probably!) but I feel like lands are both the best and worst part of Magic, so a way to ease that pain (especially for new players) seems like a fun option.

Overview

Mana variance most often punishes players at two points in the game: early, when an insufficient land count leaves them unable to get started, and late, when drawing lands instead of spells leaves them unable to act.

Lands Pile is a variant ruleset meant for casual play that reduces the variance of mana availability. Each player has a face-down secondary draw pile of basic lands alongside their library, and may choose to draw from it at the beginning of their draw step.

This variant is intended for bracket 1 play, if I may use that as a shorthand for the most casual games in any format. It’s also worth noting that using the Lands Pile is optional by design: if you’re playing a more efficient deck against a casual one, choosing not to use it is a reasonable way to level the field.


Setup

Before the game begins, each player may set aside any number of basic lands from their deck as their Lands Pile, then shuffles it face-down. (Normal deckbuilding rules apply.) Opponents may cut the Lands Pile after it’s shuffled.

Only cards with the basic supertype may be in the Lands Pile. This includes Snow-Covered basics and Wastes.

The Lands Pile is placed face-down in a visible location. The number of cards remaining in it is public information.


The Emblem

Each player begins the game with an emblem with the following ability:

“At the beginning of your draw step, you may draw the top card of your Lands Pile instead of drawing from your library. If you do, reveal it. You must play that land at the beginning of your first main phase this turn, if able. If your Lands Pile is empty, this ability has no effect.”


Rules


Deckbuilding and other Considerations

The Lands Pile isn’t a bonus — it’s a tradeoff. Choosing to play more basics and a large Lands Pile guarantees a land when you need one, but costs you the utility that non-basic lands provide.

Aside from consistent access to lands, another practical benefit is the freedom to run fewer lands in your main deck, recovering those slots for spells. How many lands you choose to run, and how many you choose to set aside in the Lands Pile, is entirely up to you.

There is no mechanism for restocking the Lands Pile. This means cards from your Lands Pile may end up in your library or other zones through various game effects, therefore sleeving them differently is not allowed.

The requirement to reveal and immediately play any card drawn from the Lands Pile serves as a verification mechanism. A non-basic land in the Lands Pile — whether by accident or oversight — is caught at the moment it is drawn rather than sitting undetected in hand. If a non-basic land is revealed this way, it is returned to the player’s library, the library is shuffled, and the player re-draws from their Lands Pile.


Open Questions


Notes